The user interface (UI) in Call of Duty has become a big source of frustration for many players. Fans of the series are struggling with the new menu system in Modern Warfare 2 designed by Infinity Ward. This raises the question: what is Infinity Ward doing to fix these issues? Let’s dive in.
Over the past three years, Infinity Ward has hired many experienced professionals in UI/UX design—some even from TV backgrounds. Despite this expansion, players have found Modern Warfare 2’s UI confusing and difficult to navigate, making it a far cry from the intuitive menus of previous Call of Duty games.
UI and User Experience (UX) are crucial for the overall quality of a game. They help determine how easy and enjoyable the game is to use. However, internal conflicts and complicated workflows at Infinity Ward have resulted in a UI that many players find difficult and invasive. These issues were flagged before the game’s release but were not adequately addressed. Good UI design is important because it directly affects gameplay and can either enhance or ruin the player’s experience.
Infinity Ward has plans to overhaul Call of Duty’s interface. With Warzone and Call of Duty: Mobile, Activision showed a shift towards modernizing the game’s UI to be more streamlined for content discovery and the store. Here are some key changes they plan to introduce:
– A major redesign of the UI/UX system.
– Launching Call of Duty’s first subscription plan.
– Introducing a mobile application, currently in the concept stage.
– Re-architecting the content discovery and library/store systems.
To accomplish this, Infinity Ward is looking to hire hundreds of new UI/UX engineers, including experts from companies like Hulu and Microsoft. Redesigning a UI is always complex and involves coordination across various departments like Art, Design, QA, and Marketing.
These changes are ongoing. According to an insider, updates to the UI/UX for Modern Warfare 2 and Warzone 2.0 are in progress, but it’s a slow and steady process. These updates will be rolled out in stages rather than all at once at launch. Multiple departments are working together to refine the UI for Season 1 and future updates.