Ghostrunner is one of my top action games from the last few years, blending fast-paced action and platforming with a cool cyberpunk setting. So, when I heard about Ghostrunner 2, especially after an expansion that already improved the original, I was pumped. I got to try out some of the sequel, and now I’m even more excited about what’s to come. In my Ghostrunner 2 preview, I’ll share what I experienced.
Blocking and Parrying
In the first Ghostrunner, blocking was more of a parry where you had to react just before getting hit. Now, you can actually block incoming attacks and shots, though it costs stamina. This means you have a better chance in combat, even if your initial approach isn’t perfect.
One-Hit Kills Are Back
The game areas now feel wider. The enemy placements make you think about the best path to take, but with the new blocking ability and multiple entry points, you can try different strategies. Killing enemies never gets old because, like you, most foes go down in one hit.
Practice Makes Perfect
You still respawn instantly, and blocking becomes crucial when facing more enemies than in the first game, especially early on. It’s still challenging, and you have some abilities from the first game right from the start. Blocking adds a bit more accessibility but works as a limited resource. You can also perform a perfect parry that kills the enemy instantly, though the timing window is tight. It took me a few tries to get it right, but not enough to feel confident using it all the time.
Overall, the combat design feels more fleshed out. I didn’t die as much, but there were early hints of tougher enemies ahead.
Platforming and Bike
If you’ve played the first Ghostrunner, you’ll feel right at home. You’ll quickly get back into grappling, wall-running, sliding, and air dashing. The controls are as tight as ever, making the platforming one of the best parts of these games. The level design supports it well, ensuring you always know where to go next while keeping your momentum. This extends to combat too, with larger areas making full use of your platforming skills.
The big new feature in Ghostrunner 2 is the bike. This cyberpunk ride is a blast. I played a long section near the end of the preview where I zoomed over ramps, slashed through energy points, and raced through tunnels, all trying to keep up with a signal. The sense of speed and momentum is tripled on the bike, and seeing Dharma Tower whiz by is spectacular. It’s my favorite addition so far, and I can’t wait to see how it evolves.
Jack Is Back
One of the first things I noticed is a change in the tone of the writing. Given how the first game ended, Jack now feels more energized and connected to others. He’s less reserved, showing growth in his dialogue and actions. He acknowledges jokes, comments on conversations, and even flips his sword around when not in combat. These little touches enhance his character, which was something the first game lacked.
Visuals and Overall Impression
Ghostrunner 2 is visually stunning. I really enjoyed my time with it so far, and it’s nice to revisit Dharma Tower. Blocking adds new depth to the gameplay, and the added features like the bike and improved character interactions make it a promising sequel.